The team extensively researched religious customs involving masks from all over the world, but in the end, to keep the Japanese flavour of Fatal Frame, they settled on using kagura and Noh masks. The player would assemble and collect various types of mask by defeating masked enemies. The original story proposal by Grasshopper Manufacture centred around a jade mask. It was released on July 31st, 2008 in Japan for 6800yen. The game was privately announced at 2007 Tokyo Game Show, and Tecmo publicly announced the game on January 30th, 2008 at their winter press conference. Suda was initially reluctant, but with the encouragement of his wife, a horror fan, he eventually agreed, and came on board as a director. As Makoto Shibata was busy with another project at the time, Tecmo approached Goichi Suda to ask whether Grasshopper would be interested in helping develop the game. Initially, Fatal Frame for Wii was envisioned as a standalone spinoff rather than a sequel, designed mainly to make use of the Wii remote as a flashlight.
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